![]() Stray Gods is a story about ultimately letting go. ![]() If it’s in the service of progress, such a move is arguably justified if it keeps alive a tradition which is slowly fading away. Apollo is hampered by the power of his own internal prophecies, while Athena believes she must act as a guardian to the fallen idols she is watching over, even if it means making horrible decisions that get people she holds dear killed. I fell in love with these characters, coming to understand each one’s plight, even as larger than life gods. Troy Baker, Ashley Johnson, Janina Gavankar, and Khary Payton are just a few of the fierce talents you’ll find in Stray Gods, all of which aren’t afraid to belt out a song or two if their situation calls for it. Speaking of, the entire cast knocks it out of the park here. ![]() It’s a liberating idea, albeit inconsistent when certain songs chop and change so much and the audio mixing throughout is barbarously uneven. An early choice determines the dialogue options you can select in normal conversation, while each choice allows Grace free rein to change the tempo and intention of songs, depending on what actions she wishes to take. ![]() ![]() ‘Charming’ capitalises on the importance of emotional honesty, ‘Kickass’ is all about not taking any shit and striving for what you want in life no matter who objects, while ‘Clever’ touches on logic and dictation, even in moments when more human elements might prevail. In the opening hours you’ll be asked to pick from three natures which decide the inner workings of Grace’s character. It’s a simplistic but enthralling take on the typical decision-making we see in similar games like The Walking Dead or Mass Effect, but at any time Grace’s eyes could glow a gorgeous gold and see the world plunged into song. ![]()
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